- Tomb Raider: Underworld for Nintendo Xbox 360 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment.
- Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea.
- Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away.
- Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers.
- Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary.
Platform:Xbox 360
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Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb
Raider: Legend left off. This installment introduces a new,
interactive playing environment that gives players a chance to
immerse themselves more fully into the game. Players once again
take the role of Lara Croft as she explores such wide-ranging
places as the Arctic, Mexico, and beneath the Mediterranean Sea.
Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is
now much more realistic and interactive. Footprints will be left
in mud, for example, but only until it rains and then they will
wash away. Lara's shirt will also get wet, and she's more likely
to lose her grip if she is standing on a slippery, rain-soaked
ledge. When the sun comes out, her shirt will dry and the
slippery surfaces regain their friction. In Underworld, Lara also
has a lot more flexibility in how she makes her way through a
level, as there is often more than one way to get from here to
there. She can now climb walls with texture and rocky
outcroppings to reach areas she previously wouldn't have been
able to access.
All of these additions have been made to give the game a
non-linear, open feel. Players can interactive with the
environment by doing things they find to be intuitive, and the
game will respond in an appropriate way. When Lara interacts with
trees, for example, she will push aside leaves using either one
or two hands depending on whether or not she's holding something.
These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires
players to strategically strike with offensive, defensive, and
evasive maneuvers. Lara can now attack enemies with different
punches, kicks, knees, and other acrobatic onslaughts. Items
lying on the ground, such as poles that were previously walked
on, can be picked up and swung at enemies. Players can also
perform a greater variety of actions with weapons; for example,
Lara can now hold onto a ledge with one hand and fire a with
the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step
forward--both enemies and animals now make independent decisions
based on their surroundings, employ ambush and squad tactics when
fighting, and will retreat if deemed necessary.
With updated graphics and a more immersive and realistic
gameplay, Tomb Raider: Underworld will have both fans and
newcomers excited about the newest installment in this popular
video game-pinup franchise.
Tomb Raider: Underworld is loaded with a new melee combat
system, various weapons, and smarter AI for both enemies and
animals.