🎯 Unleash Your Inner Operative!
Metal Gear Solid - Peace Walker for PSP offers an immersive tactical action-adventure experience, featuring a rich storyline, customizable loadouts, and engaging co-op missions, all while delivering the classic Metal Gear gameplay on a portable platform.
M**E
One of the best PSP, and metal gear games ever. Great gameplay that borderlines RPG.
Ok ive played this game for a while, and barely scratched the surface. But i think ive played enough to review it!One word, awesome! This has got to be the most content filled metal gears since all the extra VR missions in metal gear solid 2 substance.Ok, where to begin....Story----- This game takes place after portable ops, and so you still play as naked snake (Big boss). He has created his own private military and you start playing once he has the bare essentials (A base). From there you have a big hand in how it is built- more on that later. The story is standard metal gear fair, Nukes, robots, twists and the like. The story is easy to understand and follow however there doesn't seem to be many "memorable" characters or boss fights. They are good but not downright awesome as in other games (EG. The end, ocelot, liquid snake etc.)Graphics----- Some of the best on the PSP. The game has a stable framerate through out and looks great. The "Graphic novel" Cutscenes are back from portable ops and are used even better this time round. Some cutscenes are even interactive to stop you from "Switching off" For example button mashing, aiming the camera and other things.Gameplay----- This is where it counts and where it shines. The controls are totally customisable to your liking (Assigning what buttons do). However i found the default controls to work very well. The analogue moves, D-pad for switching weapons, crouching and an "Action" button. The face buttons control the camera and aim weapons. And the triggers ready the weapon and attacks. CQC is back from the last few games so you can easily grapple with people and throw them. Aiming weapons is good enough, but it is never going to be as ideal as a second analogue.Missions can vary. The "Main story" ones can take from ten minutes to half hour. The secondary missions are designed to be done "On the go" and only take five, ten minutes max. These side missions are very fun because they are varied. It could be capturing so many soldiers, shooting targets for training and slightly madder things such as ghost/monster hunting!The boss battles consist, at least so far of vehicles and robots. The vehicles can be destryoed the usual way (Rockets!) Or if you can take out the guards guarding it without alerting them (Very difficult) then you can capture the tank or apc etc for yourself. These can be used in the "outer ops" missions. The robots have to be destroyed and cannot be captured. But just before they die you can climb into the core and grab a load of circuit boards to use in your own metal gear! If you manage to compete this thing (Give it a body, weapons, paintjob) This thing can be sent on "Outer ops" Missions as well.Most of the missions can be done in co-op with up to two people. Or 4 on bosses. This is a lot of fun because you can coordinate. Being close to eachother lets you share ammo and health, therefore increasing them. If one of you dies you can be revived by another player. All items and things found are "copied" so everything is hared equally, avoiding fights over loot. Thame game is Ad-hoc(Local) only unless you have a PS3 (Ad-hoc infrastructure). So get a friend next to you!This brings me onto the "Second half" of the game, base building. During missions you have a "Fulton recovery" device, which is a big ballon that you can attach to knocked out enemies (Think of the baloon used in the batman film). They then fly into the air and are taken back to "Mother base". It is here that you can assign them to different divisions that are slowly fed to you throughout the game to avoid confusion. There are tutorials but they only describe the very basics, which is ok for me because i like to "Discover" things for myself.There is the combat unit that generates resources and can be later used to send on "outer ops" missions where they fight "Other armies" and can collect even more resources and weapon upgrades, sometimes recruits too. But that runs the risk of losing, which means the soldiers you send out may never come back. And i mean never, as in deleted.The research team uses the resources to make weapons and gadgets. Here is where it borderlines a role playing game. You are what you carry. There are many weapons (Shotguns, machine guns, rocket launchers, sniper rifles etc) As well as camo suits to help you blend into the enviroment (Tiger stripes, urban etc). Then there is gadgets (Rations for health, various radars and scanning equipment to find the enemy and check what stats they have). All of these can be upgraded four times to increase, damage, accuracy or how long it puts a guy to sleep for. On top of this, you also have a "Weapon level" Which goes up the more you use a certain weapon. This also increases damage, accuracy and how much ammo you can hold at one time. There is yet more things to think about too! For example the more weapons and items you take the slower you move, a "Hero level" which can attract better soldiers to join your army.There is then the mess hall (Eatting) Which keeps your crew happy and sometimes jacks their stats up.The medical bay keeps the crew healthy (They can become ill, lowering their stats) And can develop more powerful tranq darts for the tranq gun (none- lethal= able to capture soldier)The last department is the "intel" department Which can scout levels, getting information on where enemies and items are.Every soldier you capture has varied stats for each and are suited to a particular thing. Some also have "Abilities" such as speeding up production of weapons (things are created on mission time, so you go out do a mission and come back and the new gadget is waiting for you.)Maybe ive gone into too much detail, or not! There is a lot more and that is why this game is awesome. There is over 100 missions in total. All repeatable to capture more soldiers or items. And is loads of weapons and things to develop. There is a lot of game here.There are some problems. The controls are some of the best on PSP for a shooter but will never be the best. There will be times when you may die becase you couldnt aim properly. Missions have no checkpoints in them, if you fail you start from the beginning (Not a problem really because they take half hour max) The "Intelligence" of the enemy is also not the best. It is really good but can be easily tricked. When you make a noise, they will ALWAYS investigate (not think its a trap and stay put like in other metal gears) They "Freeze" for a second when they see you giving you a chance to take them out. When they radio for help they stay put, (unlike in past games where they run away to a safe spot).However none of these small problems should put you off. This is one of the best PSP games i have ever played. And lets admit, there are not many. And at under £20 here on amazon its a STEAL.--- Warning this game eats up battery life!!! Three hours max for the standard (First, old) PSP!!!!
S**N
MGS
Great wee game super to be reminded of the old MGS's I played in my younger days. Just wish I was better practiced.
A**N
Join Big Boss in his third adventure in this PSP masterpiece
I'm a big MGS fan, who owns every MGS game there is, so I knew what to expect from MGS: Peace Walker, and I must say I'm absolutely thrilled with this game. Japanese Director, Hideo Kojima and his team have went all out to make MGSPW just as good, and as deep as the console MGS games with the amazing story, amazing gameplay, great graphics, the humour and the replay value. This is something which very much disappointed me in the previous MGS game on the PSP; Metal Gear Solid: Portable Ops which Kojima didn't direct. MGSPO had a flat storyline, absolutely no replay value and awkward controls/camera. However, you'll be happy to know that Peace Walker has learned and improved from Portable Ops!Storyline & Characters: 9/10Anyway, MGSPW is set in Costa Rica in the year 1974. Ten years after the events of Metal Gear Solid 3, and four years after the events of Portable Ops. Big Boss a.k.a. Naked Snake has established a small private army named 'Militaires Sans Frontières" or just simply MSF, which is based in Colombia who intervene in random conflicts throughout Latin America. A university professor called Galvez and a young girl called Paz approach Big Boss and his second-in-command - Kaz Miller - to help them free Costa Rica from a strange armed group which has been present in Costa Rica which has no military to defend itself. The girl also is posession of a tape which has The Boss talking to a British woman. Is The Boss still alive? Big Boss and his army set out to find the truth. As with all MGS games, things are never what they seem.. people are never what they seem, and there is of course sideswitching and revelations to be made. Admittedly, one such twist is rather unsurprising.. but the last phone call in the game is very surprising and unexpected. I won't spoil much on the storyline and characters but I think they deserve a nice 8.5/10. There isn't as much noticible character development in MGSPW, but in the characters that are developed, the Briefing Files provide some rather interesting conversations, which really bring the Mother Base to life.Gameplay: 10/10In Peace Walker there is a hell-of-a lot to do. The game has a mission-by-mission design, which I don't like, but it's bearable. However, the missions are very beautifully designed for a PSP game, while in some missions you don't have many objectives, others are rather long. The boss fights in MGSPW are VERY challenging, and there is a scene where you have to do some intense button-mashing.. so if you're crap at it like me.. have your pen/spoon/whatever ready! A feature which returns from Portable Ops is the recruitment system, which is made easier in Peace Walker with the Fulton Recovery System. You recruit enemy soldiers into MSF, and they can be used for a range of things depending on their skillset. You could have them on the frontline fighting in the Combat Unit, developing new weapons and equipment in the Research and Development (R&D) Team, healing the sick and injured in the Medical Team, and keeping morale up and keeping everyone fed in the Mess Hall Team.The R&D Team can develope hundreds of different kinds of weapons/items and at different ranks, which include handguns, machine guns, rifles, rocket launchers, grenades, radars, goggles, and of course.. the legendary cardboard box! Yes! Now the R&D team can create a Cardboard TANK!! Lols. I'm reviewing the single-player version of the campaign, however, you could also get a friend with Peace Walker and play the campaign in CO-OP mode, which is supposed to be fun. Gameplay: 10/10Graphics: 9/10This game pushes the PSP to its limits, and I must say the PSP at its limits is capable of some very beautiful games. Hell, MGSPW is actually better looking than 80% of PS2 games. The character models are very fluid, and the environments (which includes jungle) are very beautiful. Unfortunately MGSPW uses a lot of comic cutscenes (a returned feature from Portable Ops), so the game doesn't completely utilise those graphics, which they could have certainly done. The beach parts of the game look beautiful too. The sand and water are very much lifelike. There's also a good draw distance, and NO popup.Music & Sound: 8/10The sound-effects in Peace Walker are great, and the footsteps are quite realistic and so are the gunshot sounds. The background music in most areas is also really good, and the game offers a great soundtrack, including a great theme song (Heavens Divide). Not quite as good as the console games of course, but it's still flippin epic! Another improvement from PO is the dialogue. There is a LOT more of it in PW than PO. Rather than the mute Codec conversations, there's actually full voice-acting in this game. Unfortunately, when you interrogate an enemy soldier, they don't speak.. text just comes up. But overall, it's good.I reccomend MGSPW to ALL MGS fans, even those who were disappointed with Portable Ops. I also reccomend the game to ANY PSP owner looking for a great game for their console. It's WELL WORTH the price. On an additional note, there is rumours of a sequel to Peace Walker coming out on the PlayStation 3.. so MGS fans should definitely play this game or at least watch the story on YouTube if they have no access to a PSP. It's important to the series.Toodle pip!*DECEMBER 2012 EDIT*There is indeed a direct Peace Walker sequel on its way. It is called Metal Gear Solid: Ground Zeroes and will be coming out for PS3 and X360 sometime in 2013 or 2014.
L**N
Bien, pero...
El juego bien,pero se vende con una portada que no es, pone edicion normal y es de la essencial (fue un detalle por lo q lo pille)
A**1
Bello
Arrivato anche questo adesso,tutto perfetto e nessun danno.La lingua è inglese ma ne vale la pena per metal gear solid
J**F
Good
Fun to play, lots of missions. can't get co op to work with a friend but w.ereally well done, fits into the story line of the other games in the series quite well
J**R
Alles wasein MGS braucht!
Kann mich meinem Vorredner nur anschließen. Englische Version kaufen und haässliches USK-Symbol auf dem Cover sparen! Hideo Kojima at his best. Topstil!
C**O
ottimo
dato questa valutazione perche il prodotto e ottimo lo consiglio ,e arrivato ben protetto lo aquistato in pochissimi secondi o risparmiato in denaro e in tempo
Trustpilot
2 months ago
4 days ago