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Product description Ultra Edition Bonus Material Includes: Soundtrack Sketch Book Full Comic Poster Super Meat Boy is a platform game developed by Team Meat and designed by Edmund McMillen and Tommy Refenes, and is the successor to McMillen and Jonathan McEntee's flash game, Meat Boy, originally released in October 2008. Super Meat Boy was released on Xbox Live Arcade on October 20, 2010, and on Windows on November 30, 2010. Versions for Mac and Linux are planned for future release. The game follows Meat Boy as he attempts to rescue his girlfriend Bandage Girl from the villainous Dr. Fetus through over 300 levels filled with deadly hazards. The game received acclaim from critics. It received the award for Most Challenging Game from IGN in 2010 and also received awards for Best Downloadable Game from GameSpot and GameTrailers that same year. Critics lauded the game's precise control, unique retro art style, and soundtrack by Danny Baranowsky. Reviewers generally praised the game's high difficulty, though some warned that not all consumers would appreciate the difficult levels. The game has been a commercial success, having sold more than 600,000 copies. The game sees players taking on the role of a small, skinless, cube-shaped character named Meat Boy, who must save his girlfriend, Bandage Girl, from the evil Dr. Fetus. The game is divided into multiple chapters, which together contain over 300 levels. Players must guide Meat Boy to the end of each level while avoiding buzzsaws, salt, and various other fatal obstacles. The player can jump and run, and can stick to walls in order to either jump off of them or to slide down them. The core gameplay can be compared to many traditional platformers such as Mega Man and N, requiring fine control and split-second timing. Levels in each chapter can be played in any order, but a certain number of Manufacturer's Description Super Meat Boy is a platform game developed by Team Meat and designed by Edmund McMillen and Tommy Refenes, and is the successor to McMillen and Jonathan McEntee's flash game, Meat Boy, originally released in October 2008. Super Meat Boy was released on Xbox Live Arcade on October 20, 2010, and on Windows on November 30, 2010. Versions for Mac and Linux are planned for future release. The game follows Meat Boy as he attempts to rescue his girlfriend Bandage Girl from the villainous Dr. Fetus through over 300 levels filled with deadly hazards. The game received acclaim from critics. It received the award for Most Challenging Game from IGN in 2010 and also received awards for Best Downloadable Game from GameSpot and GameTrailers that same year. Critics lauded the game's precise control, unique retro art style, and soundtrack by Danny Baranowsky. Reviewers generally praised the game's high difficulty, though some warned that not all consumers would appreciate the difficult levels. The game has been a commercial success, having sold more than 600,000 copies. The game sees players taking on the role of a small, skinless, cube-shaped character named Meat Boy, who must save his girlfriend, Bandage Girl, from the evil Dr. Fetus. The game is divided into multiple chapters, which together contain over 300 levels. Players must guide Meat Boy to the end of each level while avoiding buzzsaws, salt, and various other fatal obstacles. The player can jump and run, and can stick to walls in order to either jump off of them or to slide down them. The core gameplay can be compared to many traditional platformers such as Mega Man and N, requiring fine control and split-second timing. Levels in each chapter can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared. The player has an unlimited number of attempts to complete each level; if Meat Boy is killed he immediately restarts the level, though the red blood left behind on surfaces that the player has touched remains. Completing a level within a certain time will earn an "A+" grade, which unlocks a harder alternate level in the "dark world". In addition to these, there are hidden warp zones, accessed by finding portals in specific levels. These feature retro styled bonus levels, which have a limit of three lives or are patterned after another video game. Clearing certain warp zones or collecting enough bandages, which are hidden within the game's levels, unlocks guest characters from other indie games. There is also a replay function, accessed after a level has been completed, which shows all of the player's attempts at completing the level simultaneously.
D**N
perhaps I should have listened
One star for fun is probably mean. But there is a proviso.Okay I have nothing against making sure people don't steal.(Let's face it, sadly you can see cracks for PvZ. A game I've bought umpteen people. Less than £6 in shops for your own physical copy! Yet still gets thieved. Strewth. How sad is that.)But have bought this game so my nephew could have a game to play when visiting.Then:Load. Steam. Enter number. Steam. Start up. Steam. Try to shut down. Steam. Try to contact them.... Why do I bother.Okay the game seemingly works. But there's something hidden and I don't like that. I can now see why people complain.Off it comes. It'll go to charity shop down road. They can have the poster and booklet too.I'll physically mark disk with warning. Probably just landfill after I'd got that far mind.Sad I know, but never again.Once the company have the code in a database what is the problem. I can shunt millions of individual ones at work. Is awful honest.What a shame. He'd have loved it I reckon.Me I happily parted with my money. But when I unwrapped the disk I really did't expect to be treated that way.Enjoy if you can live with it all.
M**Y
Super Meat Boy - Ultra Edition (PC CD)
A challenging game that doesn't have levels which are too difficult to pass. I'm all for a challenge in games, but if the challenges are too difficult, then I often think, "Well what's the point?". One should be able to play through a game from start to finish, and not be made to be held up because of difficulty. The old adage applies to, 'Super Meat Boy' in that practice makes perfect. It get its art style from retro 2D platformers and this works well. Highly recommended.
A**M
Great game and a credit to the indie scene.
What's not to like? You've got a story, a soundtrack, great level design, lovely art style, Loveable characters.The game overall is extremely fun and thats never forgotten however angry you get through the difficult levels.Ultra Edition is cheap as chips so bag it now!
K**I
Addictive game
This is a very good and challenging game, however it does get annoying at times. But that's what the game is about to challenge you :)
R**E
Indie Classic
Cool game, easy to pick up and an Indie Classic. Well worth a look at this price.
A**L
SMB
It's a great game, really hard, but a great game. I recommend it for anyone who likes to play platformer / adventure games!
W**R
Musthave for a fan
Awesome edition, awesome game. Quality of prints and box is very good.My version includes 2-sided poster, booklet and disc.+++: quality of box (red box), poster, some bonuses on cd.---: soundtrack on cd is only 15 score tracks + 6 arrangements in mp3 (bandcamp version is 70+ in lossless), no drm-free version.
B**B
burp
This game is one of the most gruesome, intense, twisted and maligned games I've ever played. I love it! The soundtrack is brilliant. The makers are a small indie setup - give them your money!!! I can't wait for MewGenics in 2014 :D
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